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Getting Started

SpriteDicing comes in 3 forms: native C ABI library for embedding into other applications, such as game engines or frameworks, standalone CLI executable to use the tool directly and Unity game engine package.

Download artifacts for the latest release via the links below:

WindowsmacOSLinux
ABIsprite_dicing.dllsprite_dicing.dylibsprite_dicing.so
CLIdice-windows-x64.exedice-mac-armdice-linux-x64

To build from source, clone the repository and run cargo build under "crates" directory. You may also find this build script useful for cross-compilation.

SpriteDicing is also available on Rust's package manager: crates.io/crates/sprite_dicing.

Git URI to install via Unity package manager: https://github.com/elringus/sprite-dicing.git?path=/plugins/unity/Assets/SpriteDicing.

For more information on how to use each type of the artifact, refer to the dedicated guide: